Template:ArmorSet
Renders one armor set entry on the Armor Sets page — editorial row: name (with a fading accent line) above, then Set Bonuses/Abilities, an optional small portrait image, and Weapons side by side. No rank number or tier label is rendered; order on the page (top to bottom) is what conveys current standing. Order is controlled entirely by the order Template:Tl calls appear in on the page — reordering later is just moving the call up or down, no relabeling needed.
The image and the weapons are independent of each other — a set can have either, both, or neither. Whatever's actually present just fills the available width; nothing is ever left blank.
Stats: outgoing1-3 / incoming1-3
Each takes the exact bonus text as given — not just a bare "+12%", full sentences are fine and expected ("Deal +5% damage to all enemies"). Each renders as its own line with a colored dot icon instead of a fixed "Outgoing DMG:" label, since the given text usually already says what it does. Up to 3 outgoing and 3 incoming lines per set (some sets have more than one of each, e.g. "+30% PvP Damage" AND "+200% PvE Damage" as two separate outgoing lines). Omit any you don't need; omit all 6 and the whole "Armor Set Bonuses" section is skipped.
General abilities: ability1-4
Up to 4 general (non-weapon) abilities per set. Each only rendered if its `_name` is given. `_name` holds whatever text follows "Ability:"/bullet in the source data verbatim — sometimes that's a proper name, sometimes a full description, and that's fine, it's not reworded either way. `_desc` is for extra detail beyond that, if any. `_gif` is optional.
The whole "Abilities" section is collapsible — click the label to show/hide it. Collapsed state isn't remembered between page loads (resets to expanded each visit); that's deliberate, so nobody lands on the page with abilities hidden.
Weapons: weapon1-4
Sets can have signature weapons (up to 4). Each weapon can have: - `weaponN_name` / `weaponN_type` (Sword/Axe/Bow/etc.) — required for the weapon to render at all - `weaponN_outgoing1-3` / `weaponN_incoming1-3` — its own stat lines, same rules as the set-level ones above - `weaponN_ability1_name`/`_desc`/`_gif` and `weaponN_ability2_name`/`_desc`/`_gif` — up to 2 named abilities specific to that weapon, separate from the set's general abilities (e.g. Time Splitter's "50% Monopoly Mask negation" + "50% Holy White Scroll negation"), each with its own optional GIF - `weaponN_desc` — plain freeform text if a weapon's bonus doesn't fit the stat-line format - `weaponN_gif` — optional, a general/showcase GIF for the weapon itself (separate from any per-ability GIFs above) — use this when a weapon has no named ability to attach a GIF to, e.g. a plain stat-only weapon
Weapon names are colored to match the set (not muted) since the weapon is often central to why a set is actually good. A set with no signature weapon just omits all `weaponN_*` params — nothing is printed in its place (no "no signature weapon" placeholder text).
Optional image: image
`image=Filename.png` — a small portrait picture of the set (e.g. an armor-stand render), already uploaded to the wiki. Sits between the Set Bonuses/Abilities and the Weapons — independent of whether the set has a weapon at all. Omit it and nothing renders there — no empty box.
GIFs
Any GIF is collapsed by default behind a "Show GIF" toggle right under the relevant text — click to reveal, click again ("Hide GIF") to close it. Keeps cards compact until someone actually wants to see it in action. No GIF given → no toggle shows at all, nothing to click. GIF slots: `ability1-4_gif` (general abilities), `weapon1-4_gif` (weapon showcase GIF), `weapon1-4_ability1-2_gif` (per weapon-ability — so a weapon with 2 named abilities can have 2 separate GIFs).
Usage
{{ArmorSet
| name = Yeti
| color = #55FFFF
| outgoing1 = Deal +5% damage to all enemies
| incoming1 = Enemies deal -5% less damage to you
| weapon1_name = Yeti Maul
| weapon1_type = Axe
| weapon1_outgoing1 = Deal +15% Durability Damage
| weapon1_gif = YetiMaul.gif
| weapon2_name = Yeti Frostblade
| weapon2_type = Sword
| weapon2_outgoing1 = Deal +3% damage to all enemies
| weapon2_incoming1 = Enemies deal -3% less damage to you
| weapon2_ability1_name = Yeti Frostbite Active Ability
| weapon2_ability1_gif = YetiFrostbite.gif
| ability1_name = Yeti Snowstorm Passive Ability
| ability1_gif = YetiSnowstorm.gif
| image = Yeti.png
}}