Custom Enchantments
Appearance
CosmicReborn
Custom Enchantments
233 Enchantments | 8 Tiers
Simple
Aquatic
Gives permanent water breathing.
Auto Smelt
Ores are automatically smelted when mined.
Decapitation
Victims have a chance of dropping their head on death.
Epicness
Gives particles and sound effects.
Experience
Gives more exp when mining blocks.
Glowing
Gives permanent night vision.
Haste
Allows you to swing your tools faster.
Headless
Victims have a chance of dropping their head on death.
Healing
Heals friendly players hit with arrow shot by this bow. Also has a chance to increase durability of armor and give absorption/health boost.
Insomnia
Gives slowness, slow swinging and confusion.
Lightning
A chance to strike lightning where you strike.
Obliterate
Extreme knockback.
Target Tracking
Automatically /f focus any target you hit.
Thundering Blow
Can cause smite effect on your enemy.
Unique
Berserk
A chance of strength and mining fatigue.
Commander
Nearby allies are given haste.
Curse
Gives strength, slowness and resistance at low hp.
Deep Wounds
Increases the chance of you giving the bleed effect.
Dredger
Chance to gain 2x EXP when fishing.
Ender Shift
Gives a speed/health boost at low hp.
Explosive
Explosive arrows.
Featherweight
A chance to give a burst of haste.
Lifebloom
Completely heals allies and truces on your death.
Nimble
Increases mcMMO XP gained in Acrobatics while equipped.
Obsidian Destroyer
Chance to instantly break obsidian blocks.
Plague Carrier
When near death summon creepers and debuffs to avenge you.
Self Destruct
When close to death buffed TnT spawns around you.
Skill Swipe
A chance to steal some of your enemy's EXP every time you damage them.
Skilling
Increases mcMMO XP gained in all GATHERING skills while equipped.
Telepathy
Automatically places blocks broken by tools in your inventory.
Training
Increases mcMMO XP gained in all COMBAT skills while equipped.
Virus
Multiplies all Wither and Poison damage the affected target receives and has a chance to remove regeneration effects on hit.
Elite
Anti Gravity
Super jump but does not negate fall damage.
Blind
A chance of causing blindness when attacking.
Cactus
Injures your attacker but does not affect your durability.
Demonforged
Increases durability loss on your enemy's armor.
Execute
Damage buff when your target is at low hp.
Farcast
Chance to knockback melee attackers by a couple of blocks when they hit you. The lower your health, the higher the chance to proc.
Greatsword
Multiplies damage against players who are wielding a BOW at the time they are hit.
Hardened
Armor takes less durability damage.
Hijack
Chance to convert summoned enemy Guardians into your own when they are shot with an arrow.
Paralyze
Gives lightning effect and a chance for slowness and slow swinging. Also inflicts direct damage on proc.
Poison
A chance of giving the poison effect.
Poisoned
Chance to give poison to your attacker.
Pummel
Chance to slow nearby enemy players for a short period.
Quick Reeler
Reduces the time it takes for fish to bite by up to 25%.
Reanimate
Sets a single use /deathpoint location for 1 minute at any block you break below you at the Raid /outpost.
Reforged
Protects tool durability, items will take longer to break.
Repair Guard
Whenever you remove a low durability piece of armor to repair it, you will get up to 10 absorption hearts (depending on level) while you are fixing it.
Resilience
Increases HP of your NPC if you get combat logged by 15% per level. Also has a chance to negate 50% of damage from incoming attacks that would normally kill you.
Rocket Escape
Blast off into the air at low HP.
Shackle
Prevents mobs spawned from mob spawners from suffering from knockback from your attacks.
Shockwave
The chance to push back your attacker.
Smoke Bomb
When you are near death, you will spawn a smoke bomb to distract your enemies.
Solitude
Increases chance and length of the Silence enchantment procing on enemy players by up to 3X.
Spirit Link
Heals nearby faction/allies when you are damaged.
Springs
Gives jump boost.
Stormcaller
Strikes lightning on attacking players.
Teleportation
When an ally, truce or faction member is hit you teleport to them.
Trap
A chance to give a buffed slowness effect.
Trickster
When hit you have a chance to teleport directly behind your opponent and take them by surprise.
Undead Ruse
When hit you have a chance to spawn zombie hordes to distract and disorient your opponents.
Vampire
A chance to heal you for up to 3hp a few seconds after you strike.
Venom
A chance of dealing poison.
Voodoo
Gives a chance to deal weakness.
Wither
A chance to give the wither effect.
Ultimate
Angelic
Heals health over time whenever damaged, this enchantment IS stackable in terms of activation chance; however you can only have 1 active healing task from Angelic at any given time.
Anti Nether
Disable the ability to travel through nether portals, de-activating them instead.
Arrow Break
Chance for arrows to bounce off and do no damage to you whenever you are wielding an axe with this enchantment on it.
Arrow Deflect
Prevents you from being damaged by enemy arrows more often than once every level x 400 milliseconds.
Arrow Lifesteal
A chance to steal health from opponent while fighting.
Assassin
The closer you are to your enemy, the more damage you deal (up to 1.25x). However, if you are more than 2 blocks away, you will deal LESS damage than normal.
Avenging Angel
Heal to full HP when an ally dies within up to 100 blocks of your location and receive absorption hearts for up to 10 seconds (based on level).
Bleed
Applies bleed stacks to enemies that decrease their movement speed. Use in combination with Devour and Blood Lust.
Blessed
A chance of removing debuffs.
Block
A chance to increase damage and redirect an attack.
Cleave
Damages players within a radius that increases with the level of enchant.
Combat Medic
Chance to remove a bleed stack when your Bleed enchant procs.
Corrupt
Deals damage overtime to enemy players, unless enemy player has Inversion. If enemy player has Inversion, strikes that would normally heal them from Inversion will damage them instead.
Creeper Armor
Immune to explosive damage, at higher levels you take no knockback from them and they have a chance to heal you.
Detonate
Summons up to a 3x3x3 explosion around any blocks you break.
Dimension Rift
Chance to turn blocks underneath target to soul sand, and possibly webs ontop.
Disintegrate
Chance to deal double durability damage to all enemy armor with every attack.
Dodge
Chance to dodge physical enemy attacks, increased chance if sneaking.
Dominate
Chance to weaken enemy players on hit, causing them to deal (level x 5%) less damage for (level x 2) seconds.
Eagle Eye
Chance to deal 1-4 durability damage to ALL armor pieces of enemy player.
Ender Walker
Wither and Poison do not injure and have a chance to heal at high levels.
Enrage
The lower your HP is, the more damage you deal.
Fuse
Allows Auto Smelt to apply to blocks destroyed by the Detonate enchantment.
Ghost
Invisible to /near lookups while in friendly territory depending on level of enchantment.
Guardians
Chance to spawn iron golems to assist you and watch over you.
Heavy
Decreases damage from enemy bows by 2% per level, this enchantment is stackable.
Hellfire
All arrows shot by you turn into explosive fireballs.
Hive Mind
When hit by an attack that would normally result in death, you have a chance to redistribute the damage, and apply blindness, to nearby allies.
Ice Aspect
A chance of causing the slowness effect on your enemy.
Implants
Passively heals +1 health and restores +1 hunger every few seconds.
Longbow
Greatly increases damage dealt to enemy players that have a bow in their hands.
Lucky
You will find yourself more lucky in all Cosmic situations.
Marksman
Increases damage dealt with bows, this enchantment is stackable.
Metaphysical
A chance to resist the slowness given by enemy Trap, Snare, and Pummel enchantments. At max level, you will only be affected approx. 10% of the time.
Obsidianshield
Gives permanent fire resistance.
Pacify
A chance to pacify your target, preventing them from building rage stacks for 1-3 seconds depending on level.
Piercing
Inflicts more damage.
Ragdoll
Whenever you take damage you are pushed far back.
Spirits
Chance to spawn blazes that heal yourself and your allies in combat.
Sticky
Decreases the chance of an enemy's Disarmor enchantment procing on you by 12.5% per level. At max level, you can never be disarmored.
Tank
Decreases damage from enemy axes by 1.85% per level, this enchantment is stackable.
Trophy Seeker
Increases chance to catch bigger and better fish.
Unfocus
Chance to Unfocus target player, reducing their outgoing bow damage by 50% for up to 10 seconds.
Valor
Reduces incoming damage while wielding a non-heroic sword. This enchantment is stackable.
Legendary
Aegis
If you are taking damage from more than (8-level) enemies in a short period, the damage from any additional players beyond that initial group will be halved.
Anti Gank
If more than (6-level) enemies hit you in a short period, your outgoing damage will be multiplied by up to 1.5x depending on the amount of enemies nearby.
Armored
Decreases damage from enemy swords by 1.85% per level, this enchantment is stackable.
Barbarian
Multiplies damage against players who are wielding an Axe at the time they are hit.
Blacksmith
Chance to heal your most damaged piece of armor by 1-2 durability whenever you hit a player, but when it procs your attack will only deal 50% of the normal damage.
Blood Link
A chance to heal you for 1-2hp whenever your Guardians take damage.
Blood Lust
A chance to heal you whenever an enemy player within 7x7 blocks is damaged by the Bleed enchantment.
Boss Slayer
Deal an extra (level x 5)% base damage to bosses.
Clarity
Immune to Blindness up to level of clarity enchantment.
Death Coffin
Any damage dealt to enemy players under 33% HP applies to all enemies within (level) blocks of target.
Death God
Attacks that bring your HP to (level+4) hearts or lower have a chance to heal you for (level+5) hearts instead.
Deathbringer
Chance to deal double damage.
Deep Diver
Increases chance to fish treasure while fishing by up to +5%.
Destruction
Automatically damages and debuffs all nearby enemies.
Devour
Multiplies damage dealt to players with active bleed stacks from the Bleed enchantment.
Diminish
When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack. (i.e. if you're damaged for 2HP, the next attack cannot deal more than 1HP of damage.)
Disarmor
A slight chance of removing one piece of armor from your enemy when they are at low health.
Double Strike
A chance to attack twice in one swing. All your enchantments can re-proc on this second attack, and it occurs instantly.
Drunk
Slowness and slow swinging with a chance to give buffed strength.
Enchant Reflect
Chance to cause enemy offensive enchants up to Legendary (up to level) to proc on themselves instead of you.
Enlighted
Can heal hearts while taking damage.
Exterminator
Temporarily disables enemy ability to use Undead Fuse, Guardians, and Spirits.
Gears
Added speed when equipped.
Hex
Once a target is afflicted with Hex, a portion of all their outgoing damage is reflected back onto them for up to 4 seconds.
Inquisitive
Increases EXP drops from mobs.
Insanity
You swing your axe like a maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit.
Inversion
Damage dealt to you has a % chance to be blocked and heal you for 1-3 HP instead.
Kill Aura
Chance to kill multiple monsters in a stack each death event.
Leadership
The more allies near you, the more damage you deal.
Lifesteal
A chance to regain health when attacking.
Overload
Permanent increase in hearts.
Overwhelm
Chance to disable enemy's ability to inflict Reflective Block on you for 6s with every hit.
Protector
Automatically heals and buffs all nearby faction allies.
Rage
For every combo hit you land, your damage is multiplied by 1.1x.
Shiva
Deal extra damage to any player not playing on the CosmicClient (client.cosmicreborn.com).
Silence
Chance to stop activation of your enemy's custom defensive enchants for a brief period of time.
Sizzle
Chance to instantly cook fish upon catching them. At max level, all fish caught are cooked.
Sniper
Headshots with projectile deal up to 1.25x damage.
Swarm
Release a small swarm of bats when damaged. Your swarm grants a buff based on its type. If the swarm dies, the buff is reset.
Soul
Divine Immolation
Active Soul Enchantment. Your weapons are imbued with divine fire, turning all your physical attacks into Area of Effect spells and igniting divine fire upon all nearby enemies. Costs 20 souls per second.
Hero Killer
Deal (level x 5)% more damage to players wearing Heroic Armor.
Immortal
Passive Soul Enchant. Prevents your armor from taking durability damage in exchange for souls. Costs 1-5 souls per use.
Inertia
Passive Soul Enchantment. Prevents you from being affected by Slownesses in exchange for souls. Costs 5-25 souls per use. This enchantment does not block Freezes.
Nature Wrath
Passive Soul Enchantment. Temporarily freeze all enemies in a massive area around you, pushing them back and dealing massive nature damage. Costs 75 souls per use.
Paradox
Passive Soul Enchantment. Heals all nearby allies in a massive area around you for a portion of all damage dealt to you. Costs 5 souls per use.
Phoenix
Passive Soul Enchantment. An attack that would normally kill you will instead heal you to full HP. Costs 500+ souls per use. Can only be activated once every couple minutes.
Rogue
Active Soul Enchantment. Deal up to 2.0x damage if hitting your enemy from behind. Costs 100 souls per proc.
Sabotage
Active Soul Enchantment. A chance to block enemy player Rocket Escape and Guided Rocket Escape from activating. Costs 4 souls per second.
Soul Tether
Active Soul Enchantment. Chance to "tether" an enemy to you for 7s, massively decreasing enemy movement speed and blocking jump the further away they get from you. Affected player takes additional DMG the further away they are from you, up to 1.5x. Any damage you receive from an actively tethered player is mirrored back to your tethered attacker. When you do not have an active tether, +2% outgoing damage.
Soul Trap
Active Soul Enchantment. Your axe is imbued with sealing magic, and has a chance to disable/negate all soul enchantments of your enemies and drain their souls on hit for (level x 4) seconds. Costs 5 souls per second.
Teleblock
Active Soul Enchantment. Your bow is enchanted with enderpearl blocking magic, damaged players will be unable to use enderpearls for up to 30 seconds, and will lose up to 15 enderpearls from their inventory. Costs level x 6 souls per shot.
Tungsten Plating
Passive Soul Enchantment. Prevents your fishing rod from taking durability damage in exchange for souls. Costs 1-3 souls per use.
Heroic
Absolute Domination
Heroic Enchantment. Negates a % of enemy armor set bonuses that reduce incoming damage, up to 50% of the damage negation value, based on level.
Alien Implants
Automatically heal 2x the HP of normal Implants at 2x the rate, and at max level all hunger loss is disabled. Once applied, this enchantment can only be extracted from items with heroic black scrolls.
Atomic Detonate
Summons up to a 7x7x7 explosion around any blocks you break.
Bewitched Hex
Heroic Enchantment. Once a target is afflicted with Bewitched Hex, a portion of all their outgoing damage is reflected back onto them for up to 8 seconds.
Bidirectional Teleportation
Chance to repel an enemy towards you, or trap them for 1-2s.
Bitter Overwhelm
Heroic Enchantment. Chance to disable enemy's ability to inflict Reflective Block on you for 6s with every hit. Upon disabling, you will deal +level% Outgoing Damage.
Bloody Deep Wounds
Heroic Enchantment. Increases the chance of you giving the bleed effect, and significantly increases outgoing damage based on the number of Bleed stacks your enemy has.
Brutal Barbarian
Heroic Enchantment. Significantly multiplies damage against players who are wielding an Axe at the time they are hit.
Custom Creeper Armor
Heroic Enchantment. Immune to explosive damage, at higher levels you take no knockback from them and a chance to ignore enemy custom creeper damage (at level 3, you are 100% immune).
Deadly Disarmor
Heroic Enchantment. Chance to bypass enemy Sticky enchant and separate chance to unequip a random skin/mask an enemy has equipped.
Deep Bleed
The heroic version of Bleed. Enemies affected by Deep Bleed are slowed up to 200% more, take more damage, and heal allied players with Blood Lust for up to 200% more.
Demonic Lifesteal
Heals much more HP at a greatly increased rate compared to normal Lifesteal. Once applied, this enchantment can only be extracted from items with heroic black scrolls.
Divine Enlighted
Heroic Enchantment. High chance of healing lots of HP while taking damage. Requires Enlighted III enchant on item to apply. Cannot be black-scrolled.
Epidemic Carrier
Heroic Enchantment. When near death summons powerful Stun Creepers to avenge you. Requires Plague Carrier VIII enchant on item to apply. Cannot be black-scrolled.
Ethereal Dodge
Increased proc rate over normal Dodge, with a small chance to gain Gears V for a few seconds on successful dodge. All fall damage is disabled. Once applied, this enchantment can only be extracted from items with heroic black scrolls.
Extreme Insanity
Heroic Enchantment. You swing your axe like an extreme maniac. Multiplies damage against players who are wielding a SWORD at the time they are hit.
Ghostly Ghost
Invisible to all /near lookups when outside of a certain range depending on enchantment level.
Godly Overload
Heroic Enchantment. A very large permanent increase in hearts. Requires Overload III enchant on item to apply. Cannot be black-scrolled.
Guided Rocket Escape
Blast off into the air and briefly gain flight for (level x 1s).
Heroic Enchant Reflect
Chance to cause enemy offensive enchants up to Heroic (up to level) to proc on themselves instead of you.
Holy Aegis
Heroic Enchantment. If you are taking damage from more than 1 enemy in a short period, the damage from additional enemy players beyond that initial enemy will be decreased based on the number of additional enemies damaging you.
Infinite Luck
Chance to block incoming Armor Set bonuses depending on enchantment level. (Level 1+ blocks Yeti, Level 2+ blocks Supreme, Level 3+ blocks Phantom, Level 4+ blocks Yijki, Level 5 blocks Traveler)
Lethal Sniper
Heroic Enchantment. High chance of headshots with projectiles to deal atleast 1.3x damage up to 1.5x. Requires Sniper V enchant on item to apply. Cannot be black-scrolled.
Maliciously Corrupt
Heroic Enchantment. In addition to an amplified version of the effects of Corrupt, enemies afflicted with Maliciously Corrupt have successful Block enchantment procs 20% less often.
Manic Rage
Heroic Enchantment. For every combo hit you land, your damage is multiplied by 1.1x. When you reach max Rage, unleash a Manic Burst dealing extra damage.
Martyr Valor
Heroic Enchantment. Reduces incoming damage while wielding any sword (including heroic swords). This enchantment is stackable.
Master Blacksmith
Heroic Enchantment. Chance to heal your most damaged piece of armor by 2-3 durability whenever you hit a player, but when it procs your attack will only deal 75-100% of the normal damage. Requires Blacksmith V enchant on item to apply. Cannot be black-scrolled.
Master Inquisitive
Heroic Enchantment. Massively increases EXP drops from mobs. Requires Inquisitive IV enchant on item to apply. Cannot be black-scrolled.
Mega Heavy
Decreases damage from enemy bows by 10% + 2% per level, this enchantment is stackable.
Mighty Cactus
Heroic Enchantment. +50% chance per level to negate all Thorns enchantment damage.
Mighty Cleave
The heroic version of Cleave. Deals up to 8 damage in up to a 4.25 block radius.
Nocturnal Insomnia
Heroic Enchantment. Gives self slow digging, but in exchange has a chance to deal bonus damage while afflicted. Nerfs all enemy Lifesteal effects by up to 30%.
Obsidian Guardians
Heroic Enchantment. Chance to spawn powerful iron golems with an AoE effect that upon receiving damage pulls nearby enemies towards the caster (if within 8 blocks) or towards the golem, and inflicting the enemy with slowness for 2s, dealing more damage and a chance to trap them.
Paladin Armored
Stackable Heroic Enchantment. Negates 150% more enemy sword damage than normal Armored per level. A chance to be Blessed every time you are struck by an enemy sword. Once applied, this enchantment can only be extracted from items with heroic black scrolls.
Perfect Solitude
Heroic Enchantment. Increases chance and length of the Silence enchantment procing on enemy players by up to 6%.
Permanent Execute
Heroic Enchantment. Amplified version of Execute, deal even more bonus damage when your target is <6 HP.
Planetary Deathbringer
Heroic Enchantment. An increased chance to deal 2.5x damage. Requires Deathbringer III enchant on item to apply. Cannot be black-scrolled.
Polymorphic Metaphysical
A chance to resist the slowness given by enemy Trap, Snare, Pummel, Frozen, and Ice Aspect enchantments. At max level, you will only be affected approx. 10% of the time.
Reality Inversion
Heroic Enchantment. In addition to an amplified version of the effects of Inversion, up to a 28% chance when hit to remove 1 Bleed stack.
Reflective Block
A high chance to greatly decrease or completely negate incoming damage while blocking, and to reflect an incoming attack back on the attacker whether you are blocking or not.
Reinforced Tank
Heroic Enchantment. Decreases damage from enemy axes by 2.25% per level, this enchantment is stackable.
Righteous Anti Gank
Heroic Enchantment. If more than 2 enemies hit you in a large period, your outgoing damage will be multiplied by up to 1.6x, or 2x if they are wielding a sword.
Robotic Ruse
Heroic Enchantment. When hit you have a chance to spawn robots that will inflict enemies with hunger and slowness.
Shadow Assassin
Heroic Enchantment. The closer you are to your enemy, the more damage you deal (up to 1.875x). However, if you are more than 2 blocks away, you will deal LESS damage than normal. Requires Assassin V enchant on item to apply. Cannot be black-scrolled.
Soul Hardened
Heroic Enchantment. Up to 50% chance to block enemy Soul Trap, armor takes less durability damage.
Titan Trap
A chance to give a longer lasting buffed slowness effect. More resilient against metaphysical.
Unrestrained Enrage
Heroic Enchantment. Deal stacking amounts of bonus outgoing damage when your HP is less than 100%, 75%, 50%, and 25%.
Vampiric Devour
Heroic Enchantment. Normal devour mechanics plus a chance to regain health when attacking. (does not stack with Lifesteal)
Vengeful Diminish
Heroic Enchantment. When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack, any damage above this limit will be dealt to the attacker. (i.e. if you're damaged for 2HP, the next attack cannot deal more than 1HP of damage, while the attacker is damaged by 1HP) Requires Diminish VI enchant on item to apply. Cannot be black-scrolled.
Mastery
Auto Sell
Automatically sells all blocks broken by your pickaxe for /shop value.
Blackout
Chance to disable your enemy's defensive armor crystal bonuses for a brief period of time.
Chain Lifesteal
A chance to regain health from multiple enemies near your damaged target based on level.
Death Pact
Take less damage for every 10% of missing HP, while also dealing slightly less damage (based on level).
Demonic Gateway
Spawn Ender Crystals that target and shoot nearby enemies, with a chance to Silence them on hit for (level seconds).
Discombobulate
Spoofs your distance and hides your name on all enemy and neutral /near lookups.
Divine Light
When you are inflicted with the Blackout effect, instead of disabling your defensive armor crystal bonuses for a brief period of time, all enemies you have hit have a chance (up to 100% at max level) to disable theirs instead.
Explosives Expert
Allows Atomic Detonate to work on all block types for pickaxes, spades, and axes irregardless of the tool being used.
Feign Death
Chance to fake death and vanish for up to 6 seconds, or until you have damaged a player (levelx) times.
Horrify
Chance to inflict enemies within a 32x32 radius with 'Horror', confusing them and enabling friendly fire for up to 4 seconds.
Lava Strider
Depth Strider, but for lava. This enchantment requires the user to be on the CosmicClient (client.cosmicreborn.com) to function properly due to vanilla client limitations.
Mark of the Beast
Once an enemy is afflicted with the mark, all incoming damage is increased by 2x for up to 5 seconds.
Mortal Coil
Outgoing damage has up to a 7.5% chance to weaken or disable health increasing enchantments (Overload) for the target for up to 4 seconds (based on level).
Neutralize
Negate all enemy defensive enchantment's on the damage event that Neutralize activates for. This effect can stack with Silence.
Opening Combo
Deal +(level x 2)% Outgoing Damage for 5 seconds when entering combat. This effect has a 60 second cooldown between procs.
Permafrost
A chance to transform nearby blocks into snow and ice when damaged, reducing your incoming damage while standing on these blocks and causing fatigue in the attacker (based on level).
Poltergeist
Immune to Nature's Wrath snare, a chance to negate Dimensional Traveler and Mother of Yijki stun and damage from set abilities. Also negates all fall damage.
Rot and Decay
Decay the world around you, increasingly damaging the health and durability of enemies standing on the decayed blocks. Also spawns Rotten Corpses that deal massive durability damage to enemy players on contact.
Soul Master
Soul Enchants deal +(level x 2)% Outgoing Damage but cost +(level x 10)% more souls.
Soul Siphon
Outgoing damage has a chance to siphon HP and Souls. If the enemy does not have any souls then armor durability is siphoned instead.
Tombstone
A chance to drop falling Anvils on nearby enemies, each anvil that lands on an enemy will inflict 10% Armor Durability damage, while also stunning and silencing them for 4 seconds.
Web Walker
Depth Strider, but for spider webs. This enchantment requires the user to be on the CosmicClient (client.cosmicreborn.com) to function properly due to vanilla client limitations.